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PROJECT MAZE Download]

7/29/2019

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PROJECT MAZE Download]



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About This Game

Challenge yourself and beat the maze. Play a maze through a unique ID or your own.

Features:
  • Two game modes where every run is unique: Free Run and Time Limited.
  • Custom mode: Where you can set own MazeID and repeat a maze as much as you'd like.
  • Multiplayer: Play a maze with up to four friends.
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Title: PROJECT MAZE
Genre: Adventure, Indie, Early Access
Developer:
Lambdadev
Publisher:
Lambdadev
Release Date: 28 May, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 x64
  • Processor: Intel Core 2 ~2.0Ghz Duo Processor or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 540M
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Direct X Compatible
  • English



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    The game is being worked on and the updates are nice. 3\/14\/19

    For 5 dollars you get a really fun to play maze simulator.

    Features -

    You can assign a specific ID for mazes or generate your own. Just added was a "big maze" mode where the graphics sounds and sound effects all turn to TRON like.

    Each maze is separated by color panels.

    -----------------------------------------------

    Please support this project if you like mazes.



    . The game is being worked on and the updates are nice. 3\/14\/19

    For 5 dollars you get a really fun to play maze simulator.

    Features -

    You can assign a specific ID for mazes or generate your own. Just added was a "big maze" mode where the graphics sounds and sound effects all turn to TRON like.

    Each maze is separated by color panels.

    -----------------------------------------------

    Please support this project if you like mazes.




    Upcoming Patch:
    Hello and Hi!

    Right now i'm working on full controller implementation, so for setting up custom Maze ID will be added numpad (temporary design).



    Plus for future gameplay changes added new "setup screens" [mostly cosmetics thing]
    . Helper Module [Pathfinder]:
    It's alive! (almost)


    But dunno under what conditions will it be used.

    Here is some.

    1. Like in prev builds - slow charging and using until energy end then charge again.
    2. Put some batteries in maze and made energy decrease lower or duration bigger.

    Anyway pathfinder will be optional for using. Player could turn on/off it before run.. Project Maze Sale:
    Hai-hai!

    This is your last chance to get game with discount, because after exit from EA, price will be increased. Not much, but i think, better get it while cheap ~_~

    Oh yes update comming on this week to be honest, when i could get my laptop from work and test build [and fix errors if found]. Update is coming...:
    ....next week.

    In short:
    • Updated UI;
    • Stamina module;
    • Helper module;
    • After match map with your path;



    Plus soon i want to announce future plans and etc [roadmap for 2nd year].

    P.S. Sorry for long awaiting 1st extra maze pack, i were very busy with main work. I hope i can release it in next month, near 1st anniversary.. Hotfix:
    In last update i broke lobby/invite system.
    Fix already published :squirtheh:. About free DLC:
    Hey-hey, ppl.

    Like i said, all DLC will be free. So i made ditribution page for them with first announcement and several screenshots.. Ancient Maze Update:
    Humu!

    Here is small update.
    • Fix performance [yes yes, massive boost with LOD's, cull distance and fog settings]
    • Added 1 part of each module variations [with water pool]
    • Fix starter-room.


    . Update with First Extra Maze:
    ...partly.

    Hey-hey!

    Here is update with First Extra Maze - Ancient Maze.


    But in Demo Mode. What does in means?
    1. Only one Maze right now.
    2. I using new module algorithm of generation so:
    • Room of start and ends placed randomly
    • Modules could be with unlimited variations [what allow me to create fragments with traps, enemies, puzzles and etc], but rigt now 1 of each types except for dead ends. :squirtheh:
    • Only "Free Mode"
    • Could be perfomance issues.

    Anyway, more segments variations and classic maze will be added near First Anniversary [23.05.2019 with discount -66% for 7 days]


    Fixes:
    • Fixed AutoDetect and Save&Apply buttons in player options.

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Grotesque Tactics: Evil Heroes Download] [portable]

7/28/2019

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About This Game

Grotesque Tactics is a story driven, satirical RPG with a strategic combat system. A party of 10 anti-heroes are fighting in a grotesque world that combines the features and clichés of Western and Asian Strategy RPGs like Final Fantasy Tactics, Heroes of Might & Magic and Fire Emblem.
Grotesque Tactics weaves a humorous storyline and plenty of amusing dialogue, poking fun at some of the most successful RPGs, such as Oblivion, Gothic and Lord of the Rings.
To protect the kingdom from the merciless cult "The Dark Church" which has murdered all of the kingdom’s heroes and knights, you will have to hire dubious soldiers and rescue jealous maidens who will follow you into combat as your groupies.

Features

  • Turn based tactical battles with humorous animations not seen in any RPG
  • Distinctive party members such as the arrogant Holy Avatar, the blood thirsty Vampire Solitaire, the sweet but hot-tempered Angel Angelina and many more
  • Gorgeous village landscapes and dark, sinister dungeons
  • Scantily dressed maidens to be freed from the grasp of merciless monsters
  • Enormous, highly detailed and very angry end bosses
  • Classical RPG elements: quests, treasures, trade, leveling up and out¬fitting a party of unique heroes
  • Enjoyable multiple choice dialogues and conversation puzzles in the style of classic adventure games, such as Monkey Island or Maniac Mansion
*In chess, a Grotesque is a problem or endgame study which features a particularly unlikely initial position, especially one in which White fights with a very small force against a much larger black army. Grotesques are generally intended to be humorous. a09c17d780



Title: Grotesque Tactics: Evil Heroes
Genre: Indie, RPG, Strategy
Developer:
Silent Dreams
Publisher:
Headup
Release Date: 15 Oct, 2010



English,German



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BR General Class 08 Add-on Livery Torrent Download [portable]

7/28/2019

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About This Content

*NOTE* This pack is available in the in-game store under the Marketplace tab. You are strongly recommended to find the product there and make your purchase from within the game.

In order to be able to use this add-on livery product, you MUST first own the EWS & Freightliner Class 08s Loco Add-On. If you check in the in-game store it will verify if you own it before you purchase.


The Class 08 was the ‘go to’ locomotive for general purpose duties, with almost any shunting required in yards and at stations carried out by a ‘Gronk’. Over a ten year period from 1952, almost 1,000 models were built at British Railways’ Derby, Crewe, Darlington, Doncaster and Horwich Works, making it the most numerous of all BR classes.

This pack presents the Class 08 in its BR General Grey livery and consists of two variations that represent a couple of configurations of toolboxes and so forth on the sides of the locomotives.

You must own the EWS & Freightliner Class 08s Loco Add-On before you will be able to use this add-on a09c17d780



Title: BR General Class 08 Add-on Livery
Genre: Simulation
Developer:
Dovetail Games
Publisher:
Dovetail Games
Franchise:
Train Simulator
Release Date: 1 Jan, 2009


Minimum:

  • OS:Windows® XP / Vista / 7 / 8
  • Processor:Processor: 2.8 GHz Core 2 Duo (3.2 GHz Core 2 Duo recommended), AMD Athlon MP (multiprocessor variant or comparable processors)
  • Memory:2 GB RAM
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  • DirectX®:9.0c
  • Hard Drive:6 GB HD space
  • Sound:Direct X 9.0c compatible
  • Other Requirements:Broadband Internet connection
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  • English





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Fields of Battle Activation Code [Password]

7/28/2019

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Fields Of Battle Activation Code [Password]



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About This Game

-= DESIGNED TO PLAY GREAT WITH OR WITHOUT VR =-

The #1 Extreme Sports First-Person Shooter franchise is back! Greg Hastings Paintball presents Fields of Battle.

Whether you're a paintball player or a first-person shooter fan, Fields of Battle will satisfy your desire to blast the competition! Think you know shooters? This is real combat - one hit, one elimination. Manage your gear, use cover, adjust for windage, and angle your shots. There's no auto-aim here, it's PURE skill and PURE action!

Instant Leaderboards let you play locally but compete GLOBALLY! Compete in real-time against dozens of other players as you battle neck-and-neck for the high score in ever-changing events.

* Play how you want! In VR, out of VR, with motion controllers, with a gamepad, with keyboard/mouse - and switch at ANY time, EVEN DURING A GAME!
* Participate in a persistent online competitive world that is constantly changing.
* Compete in live online events against dozens of other players in real time.
* Play at REAL locations (and a few fantasy ones!) all over the world, at more than 60 massive, authentic fields.
* Customize your character and upgrade with tons of REAL gear.
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Title: Fields of Battle
Genre: Action, Sports
Developer:
Super X Studios LLC
Publisher:
Super X Studios LLC
Release Date: 1 Sep, 2017



English




Playing only in VR.

Just took the jump. The game plays awesome and performance is great. The microtransactions make me a bit leery but with how much of an advantage VR users have over phone users, you make money so quickly. You also get $20 worth of in game cash which will buy you everything.

The game is great for jumping in and playing rounds. Very fast loading and getting to the fun parts.

I absolutely love how you shoot better when you are holding the gun like a real paintball gun aiming down the side. The game feels great in that sense. What I think is missing is the urgency of getting to cover because the AI is not accurate enough.

The asyncronous PvP is also really neat for this. Multiplayer is hard for VR due to population so you can always have an active game no matter how many people are playing. Great game to just get in and play a few rounds.. Works right out day one, kinda rare for multiplayer games these days. Ai bots in actual online matches are good enought that it becomes difficult to spot the diffrence between them and the players. Only major complaint is they carried over the microtransaction system from the cell phone version but you can still get just about everything in the game that is of any real value gameplay wise if you got skill so its not a pay to win. graphics nothing to write home about but then again it does look silky smooth in multiplayer, no noticable lag spikes so far.

Gameplay is an odd hybrid of one hit your out tactical but still in your face fast paced and games go fast. Not quite tactical, not arcadish, only way to describe it is its really like a virtual paintball tournoment, but a lot cheaper.. I gotta say, it's glitchy as all hell, and the AI is SO bad!

But! If there's some people behind this that are willing to put some time into it.. This game could be fun as hell.

I don't play a ton of VR games, but the left joystick movement in this is heaps better than say the teleport movement in Robo-whatever. The right joystick is for rotating direction, and it shuddered for me. The range of your shots are unrealistically short as well.

I played for ~10 mins, and I was having a blast.

I grew up playing paintball, and the original Greg Hastings game was the 'Tony Hawk Pro Skater' of our sport. About as good as it's going to get anyway. I say polish this sucker up.

'If you make it, they will come.'. THERE IS NO MULTIPLAYER! The "multiplayer" is you playing against bots and trying to get a higher score than a different human playing against their own bots. THERE IS NO PLAYER VERSUS PLAYER IN THIS GAME. Im capitalizing and repeating that to emphasize the point because games description says "multiplayer". Don't bother. This game is a straight port from a cell phone game. There is zero depth or purpose and the game is setup for micro transactions and to advertise with spam. THERE IS NO MULTIPLAYER. You dont even have hands in the game. Just your gun mapped to where your controller is. The reload is just some automatic junky animation. There is literally no reason for anyone to buy this game. If you like paintball, either go play real paintball or play a game like rec room. If you like first person shooters, you could play ANY OTHER first person shooter and have a better experience. When I say that they just ported a game from a cell phone to VR, I mean it. There is NOTHING here. I love paintball. I was looking forward to this game when I first saw it. It sucks.. A mobile port that should've stayed mobile. The video and images on the store page is from the mobile app also.
The mobile version is free already, just riddled with microtransactions. There's also no real "multiplayer". In-game, you play against bots, but you also compete with real players on a leaderboard to get the most bot eliminations.

When you shell out $10 to get this game on desktop, you're just paying to have mouse & keyboard controls while also being able to play in VR, and the game isn't really fun either way.. I tried this, and was instantly put off by how menus and interface looked. The controller worked poorly and the gameplay was, lacking. It looks decent ingame, and had nice soft physics on the bunkers. I want a paintball game like this, but I think this is a rather poor showing so far. I have played earlier Greg Hastings Paintball games, and had fun altho i always somewhat found them lacking, this game seems more stripped and barebones than it.

I cant reccomend this game in its current state.

.
like a PS2 era console game

I like how it's not really online but it still has the fake voices like there's real players.

shooting is pretty satisfying. Physics are good too with softbody turned on. graphics are blurry but good
and you get used to it.

You need a strong stomach in VR player can go prone, crawl, and kneel which can be disorienting.


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Iratus: Lord of the Dead Torrent Download

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About This Game



Evil Returns, and Its Name is Iratus.

An inversion to the classic heroic tale, Iratus: Lord of the Dead lets players use fallen foes to create fearsome monsters for their personal army. With a heavy focus on strategic combat, Iratus is a complex and rewarding experience for those with dubious ethics and a love of dark fantasy. Brought to you by Unfrozen Studios, a newly formed studio of industry veterans who worked on games such as the Disciples franchise.

As the eponymous necromancer, Iratus has players take the rein of a reviled mage returning from the void of death. After years of the tedium that comes from being dead, Iratus returns to restart his quest for world domination. With bundles of bones, souls and squishy bits, Iratus brings back his army the only way he knows how...



  • Develop and improve your belowground lair with necromantic powers.
  • Craft undead minions with the body parts of dead enemies.
  • Advanced fighting system: Know your enemies’ strong points and weak spots to achieve victory.
  • Turn-based battle system with upward of 50 original minion’s talents.
  • Intelligent enemy AI, challenging even experienced RPG-strategists.
  • Four types of necromancer talents for gameplay: alchemy, magic talents, ire and destruction skills.
  • Irreversible consequences. Classic roguelike features including character permadeath.
  • Detailed stylized 2D graphics in the spirit of dark fantasy.
  • Detailed skeletal animations.
  • Stand-out voice acting performance by S. Weyte, known for the voice of Caleb from the Blood franchise.
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Title: Iratus: Lord of the Dead
Genre: Indie, RPG, Strategy
Developer:
Unfrozen
Publisher:
Daedalic Entertainment
Release Date: Rising soon


Minimum:

  • OS: Windows 7+
  • Processor: Intel Core 2 Duo 2.4 GHz
  • Memory: 1 GB RAM
  • Graphics: Open GL 3.2+ Compliant
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: Direct X9 Compatible
  • English,Russian,French,German,Korean,Simplified Chinese,Traditional Chinese



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    Devblog #2. Progress report and a few things about Dwarves.:
    Now, to continue down the road from Devblog #1[iratus.org], we will tell you a bit about the progress we've made and what we'll be working on next. Last week we've implemented a small balance patch. Those of you who have alpha-access might have noticed the changes but we would like to discuss them in more detail.

    In addition, we continue to work on the Dwarven Floor. There you’ll meet some already familiar enemies: Berserker, Musketeer and Heavy Firethrower but also the previously announced Oracle and Hammerer. We are currently working to add a new enemy and a new boss to the game, presented below.

    

    Alchemist

    The Alchemists of the guild are the chief authority in dwarven society and preside over the mining operations beneath the castle, where they are given permission to do as they please by the humans above. Once they realized the problem posed by the necromancer, they have stepped in to deal with the problem personally, lest the rise of Iratus be blamed on them and the humans use this opportunity to renegotiate the terms of their agreement. It also provides them with the welcome opportunity to test some of their more dangerous concoctions on whole horde of subjects.



    Treasurer

    One of the few remaining members of the dwarven aristocracy, a true dwarven blue-blood. It certainly does not make him any more virtuous than his brethren but he more than makes up for it with his vast amount of wealth. The alchemists guild does not much like the remaining nobles, seeing as they represent the legacy of the former power but as long as they can get them to dance to their tune, they are allowed to keep their estates. In turn, the nobles benefit too, allegiance to the alchemists guild brings with it untold riches and gold is a wonderful motivator, even (or maybe especially) for the richest dwarf.



    Update

    Last week's patch was focused on optimization and balance.

    First, we lowered the volume of the intro because so many Twitch streamers complained about it. We hear you! ;)

    We’ve also added hotkeys to skill slots.



    Bride of Iratus got a slight buff. Now she is taking 2 steps back when using her “Overwatch” skill and you can use it in any position (1-4).



    In addition, her ultimate ability “Rose For a Lady” can also be used in any position (1-4). In this way we have wanted to make Bride of Iratus better suited to situations where you only have got 2 minions alive in your party, or even only her.



    Our Head Hunter has also been rather underused due to his low accuracy and random attacks. But, trust us, he is not that bad, he simply has no head! Therefore, we increased the damage of Head Hunter’s abilities. For example, the damage of the "Contract" skill is raised from 150% to 175%. So, if he hits, your enemies will feel it!



    Work process

    At the moment we continue to work on new and already existing content. For example, we remodeled the main menu and profile system;[



    while also adding animation for burning units during battle.



    More improvements have been made to the map generator in order to diversifying possible routes and evenly distribute enemies and events.



    Well, that about does it. We will be happy to answer your questions!

    Team Iratus
    . We made it!:


    We’re very pleased to announce that just before the end of the campaign we reached our Kickstarter goal, so we’re in the home stretch now. Iratus: Lord of the Dead is still in development but we'll keep you apprised of our progress with regular devblogs and news.

    We appreciate all of your support! We can’t wait for the closed alpha and full launch later this year!. Changes in release dates and future plans.:
    During the alpha test we received a huge amount of feedback and realised that we can make Iratus: Lord of the Dead even better, but this requires the most valuable resource – time. We regret to inform you that the release of Iratus: Lord of the Dead has been delayed and we sincerely hope for your understanding.

    We seek to take into account all wishes that we received during the alpha test but polishing the game is also time-consuming.

    Our team is actively working on balancing and also making a new content for the third floor. We will begin the beta tentatively in December and we expect to receive a lot more feedback to continue the polishing. The Early Access of Iratus: Lord of the Dead will begin in February 2019 so that everyone will be able to play and help us refine the project.

    We apologise for the delay. Devblogs with new content and also devstreams will be organised in the near future. By the way, here's 2 new bosses that you will meet in the dungeon.

    The Inventor



    One of the chief sponsors of the mining complex beneath the human castle, he thus bears a great deal of responsibility for freeing Iratus from his eternal prison. Not that anyone would dare remind him of this fact, since his keen mind has been deemed invaluable by the Alchemists Guild. After all, few can actually calculate the precise amount of explosive power needed to clear a tunnel without causing a cave-in. But now that he is personally forced to try and salvage this venture, he has turned his great intellect to far more warlike pursuits.

    The Pyromancer



    Magic is the expression of the soul, as such most wizards practice the kind of powers to aggrandize themselves. Far fewer opt to go down the path of pyromancy, as that demands you set your soul ablaze. Having a reputation for being rather dangerous and unstable, pyromancers are usually kept far away from civilization lest you want to deal with one or two city-wide firestorms. As such they often ply their trade as mercenaries in any company brave enough to take them. Things must be getting desperate if even these fire-eyed spellwielders are called upon to join fight against Iratus.

    And also new images for our text events.















    You will receive further details soon.

    Yours respectfully,
    Unfrozen Team
    . Devblog #3. New minions, jealous Bride and upcoming update.:
    In our previous devblog we introduced you to the Dwarven Floor and the many new enemies within, which are certain to oppose Iratus in his quest for vengeance and destruction. This time, we would like to show you a few new minions that were created by our exasperated necromancer. Well... they were really designed by our Lead Artist. At the moment we are working on their abilities and animations and we hope to update you on the result in our future devblogs!



    Ghoul

    A ghoul is a surprisingly proud predator, seeing themselves as the apex on the food chain. Stronger, faster and sleeker than any mortal or undead, they have the attitude of particularly lazy cats, wanting the world to revolve around them. In the end, only the threat of utter destruction can make them remember their place as servants of Iratus.



    Bone Golem

    A bone golem is actually a compromise. Normally it is not possible to craft an undead such as this without an equally large body to serve as the foundation (and there are precious few giants around). Only Iratus discovered a way around this limitation: the golem is made of several bodies, held together by the forces of decay and entropy, constantly crumbling and regenerating to maintain its form. Living in a constant cycle, these creatures would make for interesting subjects of philosophical study, were they not far more effective on the battlefield.

    Work process

    We're still working hard to bring you new updates, which will include bug fixes and fresh content.

    As you know, the Bride of Iratus is hysterically jealous and won’t let anyone get close to her beloved lord. Our archer will receive a feature which increase her accuracy against female enemies.

    Furthermore, the Shade will get its own rework in order to diversify its tactical applications. We would like to make this minion more interesting for our players. For example, the Shade will now move enemies when using his skill “Dark Light”.



    If you played the alpha or watched the streams, you’ve probably noticed that the Heavy Firethrower causes a lot of pain, especially when he begins the fight in the first position. Don't worry, it won't happen again! Our apologies :)



    Following our players' requests we are also going to add the ability to skip your turn, to hopefully diversify your tactical arsenal. In an upcoming update will add a “Wait” button that will allow your minion to move in the end of the initiative que.



    We made tooltips to show hit chance and critical damage on a particular enemy. You will be able to turn tooltips on and off in the settings menu.



    Finally, our Save Menu has become more convenient.



    These are the main changes to date. Our work is ongoing and we will give you more details for you in a week. We are happy to answer any questions you might have!
    . Iratus: Lord of the Dead Kickstarter is Live! Free Demo Available Now:

    We’re very excited to announce that our Kickstarter campaign is now live!. The Final Countdown!:


    Hello Everyone,

    We’re very excited to announce that we’ve hit our Kickstarter goal! We are currently sitting 113% with 6 hours to go.

    Shortly after the Kickstarter is complete, we will begin the closed alpha. We plan on starting the closed alpha period on July 1st. If you would like to have access to the upcoming alpha, you can do so by pledging at least $45 before the Kickstarter is ends.

    After the closed alpha is complete, we will have a closed beta (we will announce the date for the beta following the closed alpha period). You can get access to the beta by pledging at least $20.

    Here’s a link to the - Kickstarter [kck.st]

    We want to thank everyone that has supported us along the way. You are all amazing and we can’t wait to launch Iratus: Lord of the Dead later this year!

    If you want to stay up-to-date on all things Iratus, join our new Discord [discord.gg]

    You can also follow our social media profiles listed below:

    Twitter
    Facebook [www.facebook.com]
    VK [vk.com]

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Race for Tuning download for pc [Ativador]

7/28/2019

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Race For Tuning Download For Pc [Ativador]



Download ->>> http://bit.ly/2YxVq2a

Mirror ->>> http://bit.ly/2YxVq2a


About This Game

Immerse yourself in the world of night races! Buy and customize cars, compete in legal and illegal races.
Build your car piece by piece in first person mode. Engines, body kits, spoilers, rims, neon, nitrous, and much more...

Cars:

There are currently 13 legendary cars available in the game.

Customization:

Customization is where this game really shines. Cars are made up of over 30 parts. They can be assembled and disassembled, and you can move parts from one car to another. Buy parts at the tuning store and improve your car! You customize your ride in first person mode, so you can run around the garage or store and build your dream car "by hand."

Open world:

The open world is made up of a small city at night where illegal streets races are held. Compete in them to prove you're the best! But be careful - the cops a never sleep! So who are you going to be, a racer or a cop? You can play as one, then the other. The open world is currently in alpha and will be improved with each new update.

Legal races:

The game also features legal races in tracks equipped for racing. If you've got the fastest car, these races are the best way to make some cash. a09c17d780



Title: Race for Tuning
Genre: Indie, Massively Multiplayer, Racing, Simulation
Developer:
A. Strazhev
Publisher:
A. Strazhev
Release Date: 19 Apr, 2019


Minimum:

  • OS: Windows 7 or better
  • Processor: Dual-Core processor
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 Ti
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • English,Russian




    If you are a fan of SLRR, then this is for you. I hope im not offending the dev of this game by saying that, but this game made me think of SLRR.

    I know it is still early days, but this is all ready solid and imo it will only get better from here.

    Keep up the good work.!!!!

    . If you are a fan of SLRR, then this is for you. I hope im not offending the dev of this game by saying that, but this game made me think of SLRR.

    I know it is still early days, but this is all ready solid and imo it will only get better from here.

    Keep up the good work.!!!!

    . GREAT VALUE!!!

    The people who say pay to win?? I say rubbish I have won several races(not drag) with lower spec cars, based on skill.
    If you pay you just short cut your way to the top. The main objective is to grind your way by racing others and you still win money even if you lose, just less that's all!

    LOVE IT - 10 OUT OF 10. I've been looking for a game to rival Street Legal Racing: Redline and this has so much potential but I can't recommend it in the slightest.
    Pros:
    -The drag racing is fun when you can find someone
    -The tuning is okay

    Cons:
    -The servers are dead and, being as racing other people is the only way of progressing, you cannot progress.
    -If you do happen to find someone, 90% of the time they will have a way better car than you.
    -You cannot properly earn money until you win 10 races which, following on from my last point, is nearly impossible.
    -The upgrade system is almost all cosmetic and when you do get into performance upgrades, it is based on the worst system I've ever seen in a racing game, performance upgrades come in stages and each stage has a lower success rate than the last. If you fail, you are sent back to the beginning. In a game about upgrading every aspect of your car this just doesn't work.
    -Finally, the game employs the tactics of most mobile games with a daily reward and hints that to make any actual progression you must pay for in game money.

    Avoid at all costs until devs sort this mess out.. only three words needed... PAY TO WIN!!!. Yeah a good game. Worth the price. Still a little buggy, I kept getting run-time errors which caused me to request a refund. Has tons of potential, but the main online racing scene can get a bore with constantly grinding to earn dollars to upgrade. What they need to focus on is a campaign mode, which should be versing NPC vehicles instead of online players. As this game is like an updated version of Street Legal Redline Racing.

    I found it extremely fun, I know it's focusing on being online only. But make it single-player also. Just like redline racing did. And fix the run-time errors and I'll re buy the game, at a higher cost!

    . how to get back money. make it were you can restart and loose all your progress


    Steam page is live!:
    Wishlist the game and follow the community, more news are coming.. Race for Tuning is already available!:
    Have a good game! :). Update!:
    - increase of legal races' reward
    - police collisions addition
    - addition of the racers' markers on the police map
    - camera improvement of illegal races
    - sound improvement of illegal races

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